Integrated Product Design, Certificate
The certificate in Integrated Product Design makes a focus on product design feasible for students who are interested in the field from a wide range of disciplines. Jointly offered by the School of Engineering and Applied Science, Wharton and the School of Design, the IPD certificate certifies that students have had additional experience with an interdisciplinary, human-centered design process for developing new product innovations. Students enrolled in the certificate will be exposed to design thinking, have the opportunity to design at different scales and scopes, prototype and iterate distinct executions of their ideas, address manufacturing concerns, design enabling technologies, consider the implications of financial models on their product design, and develop business strategies.
For more information: https://ipd.me.upenn.edu/ipd-programs/ipd-certificate/
Curriculum
A total of 5 course units are required for the Certificate.
Code | Title | Course Units |
---|---|---|
Required Courses | ||
Select 2 of the following: | 2 | |
Needfinding | ||
Product Design | ||
Design Thinking | ||
Elective Courses 1 | ||
Elective I: Design Arts | 1 | |
Technology in Design | ||
Furniture Design Strategic Process | ||
Design of Contemporary Products: Design for Equity, Inclusion and Accessibility | ||
Technology Designated Elective | ||
Semi-Fictitious Realms: A History and Future of Virtual Reality | ||
New Approaches to an Architecture of Health | ||
Function of Fashion in Architecture | ||
Form and Algorithm | ||
Image, Object, Architecture | ||
Ecology, Technology, and Design | ||
Sensing the City | ||
Art, Design and Digital Culture | ||
Design 21: Design After the Digital | ||
Art of the Web: Interactive Concepts for Art & Design | ||
3-D Computer Modeling | ||
Typography | ||
Graphic Design Practicum | ||
Cultures of Making | ||
Biological Design | ||
Graphic Design I: Creative Technologies | ||
Functions for Form and Material | ||
Information Design and Visualization | ||
Interfacing Culture: Designing for Mobile, Web and Public Media | ||
User Experience (UX) and User Interface (UI) Design | ||
Artificial Intelligence in Art: Redefining Creativity in the 21st Century | ||
How to Make Things: Production Prototyping Studio | ||
Designing Smart Objects for Play and Learning | ||
Industrial Design I | ||
Integrative Design Studio: Biological Design | ||
Advanced Mechatronic Reactive Spaces. | ||
Elective II: Engineering | 1 | |
Rehab Engineering and Design | ||
Applied Machine Learning | ||
Big Data Analytics | ||
Programming for the Web | ||
Programming Languages and Techniques | ||
IoT Edge Computing | ||
Human Systems Engineering | ||
Data Mining: Learning from Massive Datasets | ||
Integrated Computer-Aided Design, Manufacturing and Analysis | ||
Design for Manufacturability | ||
Advanced Mechatronic Reactive Spaces. | ||
Smart Devices | ||
Designing Connected Objects and Experiences | ||
Energy Engineering in Power Plants and Transportation Systems | ||
Materials and Manufacturing for Mechanical Design | ||
Design of Mechatronic Systems | ||
Introduction to Robotics | ||
Elective III: Business | 1 | |
Behavioral Science: Theory and Application of Experimental Methods | ||
Power, Persuasion and Influence | ||
Judgments & Decisions | ||
Intellectual Property and Business Law for Engineers | ||
Intellectual Property and Business Law for Engineers | ||
Engineering Negotiation | ||
Engineering Entrepreneurship I | ||
Engineering Entrepreneurship II | ||
Engineering Entrepreneurship Lab | ||
Corporate Sustainability Strategies | ||
Engineering Economics | ||
Venture Capital and the Finance of Innovation | ||
Management and Strategy in Medical Devices and Technology | ||
Health Care Entrepreneurship | ||
Intellectual Property Strategy for the Innovation-Driven Enterprise | ||
Technology Strategy | ||
Entrepreneurship | ||
Change, Innovation & Entrepreneurship | ||
Venture Capital and Entrepreneurial Management | ||
Social Entrepreneurship | ||
Marketing Management | ||
Dynamic Marketing Strategy | ||
Consumer Behavior | ||
Data and Analysis for Marketing Decisions | ||
Digital Marketing and Electronic Commerce | ||
Marketing for Social Impact | ||
Introduction to Brain Science for Business | ||
Entrepreneurial Marketing | ||
Contagious: How Things Catch On | ||
Digital Marketing, Social Media and E-Commerce | ||
Applied Probability Models in Marketing | ||
Experiments for Business Decision Making (Center Special Topic) | ||
Special Topics - Consumer Neuroscience | ||
Social Impact Lab | ||
Empowering Nonprofit Leaders to Thrive | ||
Group Dynamics | ||
Group Dynamics and Organizational Politics | ||
Strategic Management and Leadership of Nonprofits | ||
Leadership Theory and Practice | ||
Business Analytics | ||
Innovation | ||
Enabling Technologies | ||
Negotiations | ||
Total Course Units | 5 |
- 1
A complete list of electives are available in the IPD program office (229A Towne Building).
The degree and major requirements displayed are intended as a guide for students entering in the Fall of 2024 and later. Students should consult with their academic program regarding final certifications and requirements for graduation.