Integrated Product Design, MSE
The MSE:IPD teaches students design processes to generate creative ideas, rapid prototyping techniques and how to creatively resolve tensions between design, engineering and business criteria.
The courses provide students with the opportunity to build greater skills in engineering disciplines related to product design while helping them contextualize those skills as a part of the product design process. MSE:IPD students master methods for prototyping, fabrication, manufacturing, and computer-aided design. They complement their strength in engineering with new skills in business and design arts.
For more information: https://ipd.me.upenn.edu/ipd-programs/mse-ipd-degree/
Curriculum
Code | Title | Course Units |
---|---|---|
Foundation | ||
Product Engineering Basics | ||
Design Fundamentals | ||
Engineering Entrepreneurship I | ||
or MKTG 1010 | Introduction to Marketing | |
Core Courses | 6 | |
Design Processes (1st Semester) | ||
Problem Framing (2nd Semester) | ||
IPD Final Project (3rd Semester) | ||
IPD Final Project (4th Semester) | ||
Design of Mechatronic Systems | ||
Design for Manufacturability | ||
Breadth Courses | ||
Engineering | 2 | |
Select 2 of the following | ||
Rehab Engineering and Design | ||
Applied Machine Learning | ||
Big Data Analytics | ||
Programming for the Web | ||
Advanced Computer Graphics | ||
Programming Languages and Techniques | ||
IoT Edge Computing | ||
Data Mining: Learning from Massive Datasets | ||
Integrated Computer-Aided Design, Manufacturing and Analysis | ||
Advanced Mechatronic Reactive Spaces. | ||
Ergonomics/Human Factors Based Product Design | ||
Designing Connected Objects and Experiences | ||
Materials and Manufacturing for Mechanical Design | ||
Introduction to Robotics | ||
Finite Element Analysis | ||
Advanced Dynamics | ||
Design | 1 | |
Select 1 of the following | ||
Designing Smart Objects for Play and Learning | ||
Technology in Design | ||
Furniture Design Strategic Process | ||
Design of Contemporary Products: Design for Equity, Inclusion and Accessibility | ||
Semi-Fictitious Realms: A History and Future of Virtual Reality | ||
New Approaches to an Architecture of Health | ||
Function of Fashion in Architecture | ||
Form and Algorithm | ||
Image, Object, Architecture | ||
Ecology, Technology, and Design | ||
Sensing the City | ||
Art, Design and Digital Culture | ||
Design 21: Design After the Digital | ||
Art of the Web: Interactive Concepts for Art & Design | ||
Typography | ||
Graphic Design Practicum | ||
Cultures of Making | ||
Biological Design | ||
Graphic Design I: Creative Technologies | ||
Information Design and Visualization | ||
Interfacing Culture: Designing for Mobile, Web and Public Media | ||
User Experience (UX) and User Interface (UI) Design | ||
How to Make Things: Production Prototyping Studio | ||
Industrial Design I | ||
Advanced Mechatronic Reactive Spaces. | ||
Business | 1 | |
Select 1 of the following | ||
Behavioral Science: Theory and Application of Experimental Methods (Business) | ||
Power, Persuasion and Influence | ||
Judgments & Decisions | ||
Engineering Negotiation | ||
Engineering Entrepreneurship I | ||
Engineering Entrepreneurship II | ||
Engineering Entrepreneurship Lab | ||
Engineering Economics | ||
Corporate Sustainability Strategies | ||
Venture Capital and the Finance of Innovation | ||
Health Care Entrepreneurship | ||
Intellectual Property Strategy for the Innovation-Driven Enterprise | ||
Technology Strategy | ||
Entrepreneurship | ||
Change, Innovation & Entrepreneurship | ||
Venture Capital and Entrepreneurial Management | ||
Venture Implementation | ||
Social Entrepreneurship | ||
Marketing Management | ||
Dynamic Marketing Strategy | ||
Consumer Behavior | ||
Data and Analysis for Marketing Decisions | ||
New Product Management | ||
Digital Marketing and Electronic Commerce | ||
Introduction to Brain Science for Business | ||
Entrepreneurial Marketing | ||
Digital Marketing, Social Media and E-Commerce | ||
Applied Probability Models in Marketing | ||
Business Analytics | ||
Innovation | ||
Operations Strategy | ||
Design and Development of Web-Based Products and Services | ||
Enabling Technologies | ||
Total Course Units | 10 |
- 1
The curriculum is comprised of 6 core courses and 4 additional courses; one in design, one in business and two in engineering.
- Since the program is cross-disciplinary, students who do not have the requisite background in the three areas, engineering, design arts, and business, may be required to enroll in additional foundational courses in these areas.
- The core curriculum is comprised of 6 foundational courses that are required of all students regardless of their undergraduate degree.
- 2
Select 4 additional courses; one in design, one in business and two in engineering from the preapproved list in the handbook. For more information about design, engineering and business courses see the Course Directory.
Plan of Study
First Year | ||
---|---|---|
Summer | Course Units | |
IPD 5030 | Design Fundamentals | 1 |
Course Units | 0.00 | |
Fall | ||
IPD 5510 | Design Processes | 1 |
EAS 5450 | Engineering Entrepreneurship I | 1 |
MEAM 5100 | Design of Mechatronic Systems | 1 |
Course Units | 3.00 | |
Spring | ||
IPD 5520 | Problem Framing | 1 |
IPD 5140 | Design for Manufacturability | 1 |
Select 1 Design elective | 1 | |
Course Units | 3.00 | |
Second Year | ||
Fall | ||
IPD 7990 | IPD Final Project | 1 |
Select 1 Engineering elective | 1 | |
Select 1 Business elective | 1 | |
Course Units | 3.00 | |
Spring | ||
IPD 7990 | IPD Final Project | 1 |
Course Units | 1.00 | |
Total Course Units | 10.00 |
For guidance on the policies and procedures that govern the program see the IPD Guidelines.
The degree and major requirements displayed are intended as a guide for students entering in the Fall of 2023 and later. Students should consult with their academic program regarding final certifications and requirements for graduation.